![]() I have tried to google it but I was not successful. Of course I could duplicate it and just stack it but this does not feel like a good solution since I have to change EVERY duplicated object instead of just one. ![]() You also won’t be able to use RTX acceleration when that exits beta. On the current version of Octane you can not use more than 2 GPUs and you can’t network render. (max, c4d, etc.) the bones are laid out wrong. Make sure when you’re purchasing your subscription you select Octane Render Studio for Cinema 4D, so you get the version of Octane for C4D. It can import/ export from/to DAZ3D and Poser which are a precious sources of models,postures and animations. It can export FBX animated files to Unity, whithout any issue, as faras I know, while Cinema 4d is reported to have some flaws. If youre just making a little indie game, Blender is more than capable of handling that if its the route you want to go. Carrara is as user friendly as Cinema 4d but much cheaper. In Cinema 4D (I have used it before Blender) there was a function called "MoGraph Cloner Object" you can see the function of it in this tutorial: Straight comparisons between Blender and other applications always evolve into people contrasting Blender against 10,000 worth of software and things. Here is a screenshot of the project, it is quite simple: The current scenario is that I have a business card and I would like to stack the business cards. I would like to duplicate an object and stack it. I was a bit confused since there is also a Mography Array in Cinema 4D which I would not need for this case. The Array Modifier is basically equivalent to the Mograph Cloner in Cinema 4D.
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